Good news, people who’re still interested in giving MindsEye a go for reasons that don’t involve gleefully watching as a poor NPC undergoes a sudden glitchy elongation. Developers Build A Rocket Boy have just pushed out the first in a series of updates designed to swat a bunch of the performance and crash-related issues that’ve plagued the game’s launch.
If you were busy with other hobbies such as arctic exploration or hardcore spelunking earlier this week, the GTA/Cyberpunky Mindseye suffered a pretty nightmarish debut. The user reviews weren’t totally negative right out of the gate, but it’s fair to say it didn’t land in the fashion ex-Rockstar bigwig Leslie Benzies’ studio probably hoped.
Cue the release of today’s first hotfix for the game, which has arrived “on an expedited timeline as the first in a series of patches” designed to address the myriad of technical issues players have been having and act on their feedback.
Out now on PC and PS5, with Xbox soon to follow, the patch includes “CPU and GPU performance improvements, along with memory optimizations” – as part of that last bit, the memory leak that had been identified as the cause of a number of different crashes has been rectified. Build A Rocket Boy have also introduced new “pop-up warnings” on PC that’ll tell you if Hardware Accelerated GPU Scheduling is disabled or if you’ve got a machine with a CPU which has “potential crash issues”. I assume these pop-ups’ll be something like little text boxes that say ‘uh oh’.
The hotfix makes MindsEye’s CPR mini-game easier, in what could be construed a as wonderfully ironic metaphor for the situation the game’s ended up in performance-wise. It also adds in the ability to mess around with the depth of field, and fixes issues with “missing controls in the MineHunter and Run Dungeon mini-games”.
“Performance optimisation is our number one focus and an ongoing commitment that will take further time,” Build A Rocket Boy pledge in the hotfix’s notes, adding: “We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback.”
We’ll have to see if these efforts are enough to turn the game’s fortunes around, with first impressions being as important as ever for games, regardless of whether they’ve got ex-GTA bloke buzz.